namespace Sandbox.Tools { [Library( "tool_wheel", Title = "Wheel", Description = "A wheel that you can turn on and off (but actually can't yet)", Group = "construction" )] public partial class WheelTool : BaseTool { PreviewEntity previewModel; protected override bool IsPreviewTraceValid( TraceResult tr ) { if ( !base.IsPreviewTraceValid( tr ) ) return false; if ( tr.Entity is WheelEntity ) return false; return true; } public override void CreatePreviews() { if ( TryCreatePreview( ref previewModel, "models/citizen_props/wheel01.vmdl" ) ) { previewModel.RotationOffset = Rotation.FromAxis( Vector3.Up, 90 ); } } public override void Simulate() { if ( !Host.IsServer ) return; using ( Prediction.Off() ) { if ( !Input.Pressed( InputButton.Attack1 ) ) return; var startPos = Owner.EyePos; var dir = Owner.EyeRot.Forward; var tr = Trace.Ray( startPos, startPos + dir * MaxTraceDistance ) .Ignore( Owner ) .Run(); if ( !tr.Hit ) return; if ( !tr.Entity.IsValid() ) return; var attached = !tr.Entity.IsWorld && tr.Body.IsValid() && tr.Body.PhysicsGroup != null && tr.Body.Entity.IsValid(); if ( attached && tr.Entity is not Prop ) return; CreateHitEffects( tr.EndPos ); if ( tr.Entity is WheelEntity ) { // TODO: Set properties return; } var ent = new WheelEntity { Position = tr.EndPos, Rotation = Rotation.LookAt( tr.Normal ) * Rotation.From( new Angles( 0, 90, 0 ) ), }; ent.SetModel( "models/citizen_props/wheel01.vmdl" ); ent.PhysicsBody.Mass = tr.Body.Mass; ent.Joint = PhysicsJoint.Revolute .From( ent.PhysicsBody ) .To( tr.Body ) .WithPivot( tr.EndPos ) .WithBasis( Rotation.LookAt( tr.Normal ) * Rotation.From( new Angles( 90, 0, 0 ) ) ) .Create(); } } } }