mirror of
https://github.com/celisej567/gm_construct_port.git
synced 2026-09-19 20:11:46 +03:00
Add files via upload
This commit is contained in:
116
code/tools/Light.cs
Normal file
116
code/tools/Light.cs
Normal file
@@ -0,0 +1,116 @@
|
||||
namespace Sandbox.Tools
|
||||
{
|
||||
[Library( "tool_light", Title = "Lights", Description = "A dynamic point light", Group = "construction" )]
|
||||
public partial class LightTool : BaseTool
|
||||
{
|
||||
PreviewEntity previewModel;
|
||||
|
||||
private string Model => "models/light/light_tubular.vmdl";
|
||||
|
||||
protected override bool IsPreviewTraceValid( TraceResult tr )
|
||||
{
|
||||
if ( !base.IsPreviewTraceValid( tr ) )
|
||||
return false;
|
||||
|
||||
if ( tr.Entity is LightEntity )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void CreatePreviews()
|
||||
{
|
||||
if ( TryCreatePreview( ref previewModel, Model ) )
|
||||
{
|
||||
previewModel.RelativeToNormal = false;
|
||||
previewModel.OffsetBounds = true;
|
||||
previewModel.PositionOffset = -previewModel.CollisionBounds.Center;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Simulate()
|
||||
{
|
||||
if ( !Host.IsServer )
|
||||
return;
|
||||
|
||||
using ( Prediction.Off() )
|
||||
{
|
||||
bool useRope = Input.Pressed( InputButton.Attack1 );
|
||||
if ( !useRope && !Input.Pressed( InputButton.Attack2 ) )
|
||||
return;
|
||||
|
||||
var startPos = Owner.EyePos;
|
||||
var dir = Owner.EyeRot.Forward;
|
||||
|
||||
var tr = Trace.Ray( startPos, startPos + dir * MaxTraceDistance )
|
||||
.Ignore( Owner )
|
||||
.Run();
|
||||
|
||||
if ( !tr.Hit || !tr.Entity.IsValid() )
|
||||
return;
|
||||
|
||||
CreateHitEffects( tr.EndPos );
|
||||
|
||||
if ( tr.Entity is LightEntity )
|
||||
{
|
||||
// TODO: Set properties
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var light = new LightEntity
|
||||
{
|
||||
Enabled = true,
|
||||
DynamicShadows = false,
|
||||
Range = 128,
|
||||
Falloff = 1.0f,
|
||||
LinearAttenuation = 0.0f,
|
||||
QuadraticAttenuation = 1.0f,
|
||||
Brightness = 1,
|
||||
Color = Color.Random,
|
||||
};
|
||||
|
||||
light.UseFogNoShadows();
|
||||
light.SetModel( Model );
|
||||
light.SetupPhysicsFromModel( PhysicsMotionType.Dynamic, false );
|
||||
light.Position = tr.EndPos + -light.CollisionBounds.Center + tr.Normal * light.CollisionBounds.Size * 0.5f;
|
||||
|
||||
if ( !useRope )
|
||||
return;
|
||||
|
||||
var rope = Particles.Create( "particles/rope.vpcf" );
|
||||
rope.SetEntity( 0, light, Vector3.Down * 6.5f ); // Should be an attachment point
|
||||
|
||||
var attachEnt = tr.Body.IsValid() ? tr.Body.Entity : tr.Entity;
|
||||
var attachLocalPos = tr.Body.Transform.PointToLocal( tr.EndPos ) * (1.0f / tr.Entity.Scale);
|
||||
|
||||
if ( attachEnt.IsWorld )
|
||||
{
|
||||
rope.SetPosition( 1, attachLocalPos );
|
||||
}
|
||||
else
|
||||
{
|
||||
rope.SetEntityBone( 1, attachEnt, tr.Bone, new Transform( attachLocalPos ) );
|
||||
}
|
||||
|
||||
var spring = PhysicsJoint.Spring
|
||||
.From( light.PhysicsBody, Vector3.Down * 6.5f )
|
||||
.To( tr.Body, tr.Body.Transform.PointToLocal( tr.EndPos ) )
|
||||
.WithFrequency( 5.0f )
|
||||
.WithDampingRatio( 0.7f )
|
||||
.WithReferenceMass( light.PhysicsBody.Mass )
|
||||
.WithMinRestLength( 0 )
|
||||
.WithMaxRestLength( 100 )
|
||||
.WithCollisionsEnabled()
|
||||
.Create();
|
||||
|
||||
spring.EnableAngularConstraint = false;
|
||||
spring.OnBreak( () =>
|
||||
{
|
||||
rope?.Destroy( true );
|
||||
spring.Remove();
|
||||
} );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user