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61 lines
1.9 KiB
C#
61 lines
1.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class GameRules : MonoBehaviour
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{
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public int MaxLevelSticks;
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[HideInInspector] public GameObject[] SticksInWorld;
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[HideInInspector] public GameObject[] stickSpawner;
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StickSpawner bebra;
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public Fireplace fireplace;
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[Header("Lose things")]
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public GameObject LoseImage;
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public Vector2 LoseImageStartScale;
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public Quaternion LoseImageStartRotation;
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public bool LoseStarted = false;
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public Vector2 LoseImageStopScale;
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public Quaternion LoseImageStopRotation;
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public AudioClip LoseAudio;
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void Start()
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{
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stickSpawner = GameObject.FindGameObjectsWithTag("Spawner");
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}
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private void FixedUpdate()
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{
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//check if world have enough sticks
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SticksInWorld = GameObject.FindGameObjectsWithTag("stick");
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if (MaxLevelSticks > SticksInWorld.Length)
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{
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stickSpawner[Random.Range(0, stickSpawner.Length)].GetComponent<StickSpawner>().CreateStick();
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}
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//check if fireplace is die
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if(fireplace.dietime < 0)
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{
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if (!LoseStarted)
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{
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LoseStarted = true;
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LoseImage.SetActive(true);
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LoseImage.transform.localScale = LoseImageStartScale;
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LoseImage.transform.rotation = LoseImageStartRotation;
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AudioSource bb = gameObject.AddComponent<AudioSource>();
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bb.clip = LoseAudio;
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bb.Play();
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}
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}
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if(LoseStarted)
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{
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LoseImage.transform.localScale = Vector2.Lerp(LoseImage.transform.localScale, LoseImageStopScale, Time.deltaTime);
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LoseImage.transform.rotation = Quaternion.Lerp(LoseImage.transform.rotation, LoseImageStopRotation, Time.deltaTime);
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}
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}
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}
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