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83
Assets/scripts/menu/GraphicSlider.cs
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83
Assets/scripts/menu/GraphicSlider.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Rendering;
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public class GraphicSlider : MonoBehaviour
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{
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int GLevel = 2;
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public Text Handle;
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public RenderPipelineAsset[] DetailLevel;
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void Start()
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{
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if (PlayerPrefs.HasKey("GraphicsLevel"))
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{
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GLevel = PlayerPrefs.GetInt("GraphicsLevel");
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GetComponent<Slider>().value = GLevel;
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}
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else
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{
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PlayerPrefs.SetInt("GraphicsLevel", 2);
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}
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GetComponent<Slider>().value = GLevel;
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switch (GLevel)
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{
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case 0:
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Handle.text = "low";
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break;
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case 1:
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Handle.text = "medium";
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break;
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case 2:
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Handle.text = "high";
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break;
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default:
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break;
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}
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}
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public void Changed()
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{
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GLevel = ((int)GetComponent<Slider>().value);
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QualitySettings.SetQualityLevel(GLevel);
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QualitySettings.renderPipeline = DetailLevel[GLevel];
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Debug.Log(QualitySettings.renderPipeline.name);
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PlayerPrefs.SetInt("GraphicsLevel", GLevel);
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PlayerPrefs.Save();
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switch (GLevel)
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{
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case 0:
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Handle.text = "low";
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break;
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case 1:
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Handle.text = "medium";
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break;
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case 2:
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Handle.text = "high";
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break;
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default:
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break;
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}
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}
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}
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