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cool-source-archive/materialsystem/stdshaders/depthtodestalpha_ps20b.fxc
Totterynine 4b952b0e4e init
2021-09-13 15:31:53 +05:00

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#include "common_ps_fxc.h"
struct PS_INPUT
{
float projPosZ : TEXCOORD0;
};
float4 main( PS_INPUT i ) : COLOR
{
return FinalOutput( float4( 0, 0, 0, 1.0f ), 0.0f, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE, true, i.projPosZ );
}