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cool-source-archive/materialsystem/stdshaders/LightmappedGeneric_AddEnvMapNoTexture.psh
Totterynine 4b952b0e4e init
2021-09-13 15:31:53 +05:00

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ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
; c2 - envmaptint
;------------------------------------------------------------------------------
tex t2 ; cube map
mul r0.rgb, t2, c2
+ mul r0.a, v0.a, c2.a