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cool-source-archive/game/shared/vphysicsupdateai.h
Totterynine 4b952b0e4e init
2021-09-13 15:31:53 +05:00

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef VPHYSICSUPDATEAI_H
#define VPHYSICSUPDATEAI_H
#ifdef _WIN32
#pragma once
#endif
// this is used to temporarily allow the vphysics shadow object to update the entity's position
// for entities that typically ignore those updates.
struct vphysicsupdateai_t
{
float startUpdateTime;
float stopUpdateTime;
float savedShadowControllerMaxSpeed;
};
#endif // VPHYSICSUPDATEAI_H