Files
cool-source-archive/game/client/sdk/basenetworkedragdoll_cl.h
Totterynine 4b952b0e4e init
2021-09-13 15:31:53 +05:00

34 lines
941 B
C++

#include "cbase.h"
class C_BaseNetworkedRagdoll : public C_BaseAnimatingOverlay
{
public:
DECLARE_CLASS( C_BaseNetworkedRagdoll, C_BaseAnimatingOverlay );
DECLARE_CLIENTCLASS();
C_BaseNetworkedRagdoll() {}
~C_BaseNetworkedRagdoll();
virtual void OnDataChanged( DataUpdateType_t type );
int GetPlayerEntIndex() const;
C_BaseEntity* GetOwner() { return m_hPlayer.Get(); }
IRagdoll* GetIRagdoll() const;
void ImpactTrace( trace_t* pTrace, int iDamageType, char* pCustomImpactName );
void UpdateOnRemove( void );
virtual void SetupWeights( const matrix3x4_t* pBoneToWorld, int nFlexWeightCount, float* pFlexWeights, float* pFlexDelayedWeights );
private:
C_BaseNetworkedRagdoll( const C_BaseNetworkedRagdoll & ) {}
void Interp_Copy( C_BaseAnimatingOverlay* pDestinationEntity );
void CreateRagdoll( void );
private:
EHANDLE m_hPlayer;
CNetworkVector( m_vecRagdollVelocity );
CNetworkVector( m_vecRagdollOrigin );
};