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86 lines
1.7 KiB
C++
86 lines
1.7 KiB
C++
#include "shaderlib/cshader.h"
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class unlitgeneric_vs40_Static_Index
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{
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private:
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int m_nVERTEXCOLOR;
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#ifdef _DEBUG
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bool m_bVERTEXCOLOR;
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#endif
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public:
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void SetVERTEXCOLOR( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nVERTEXCOLOR = i;
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#ifdef _DEBUG
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m_bVERTEXCOLOR = true;
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#endif
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}
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void SetVERTEXCOLOR( bool i )
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{
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m_nVERTEXCOLOR = i ? 1 : 0;
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#ifdef _DEBUG
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m_bVERTEXCOLOR = true;
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#endif
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}
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private:
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int m_nMODEL;
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#ifdef _DEBUG
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bool m_bMODEL;
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#endif
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public:
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void SetMODEL( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nMODEL = i;
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#ifdef _DEBUG
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m_bMODEL = true;
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#endif
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}
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void SetMODEL( bool i )
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{
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m_nMODEL = i ? 1 : 0;
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#ifdef _DEBUG
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m_bMODEL = true;
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#endif
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}
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public:
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unlitgeneric_vs40_Static_Index( )
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{
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#ifdef _DEBUG
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m_bVERTEXCOLOR = false;
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#endif // _DEBUG
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m_nVERTEXCOLOR = 0;
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#ifdef _DEBUG
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m_bMODEL = false;
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#endif // _DEBUG
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m_nMODEL = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bVERTEXCOLOR && m_bMODEL;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nVERTEXCOLOR ) + ( 2 * m_nMODEL ) + 0;
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}
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};
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#define shaderStaticTest_unlitgeneric_vs40 vsh_forgot_to_set_static_VERTEXCOLOR + vsh_forgot_to_set_static_MODEL + 0
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class unlitgeneric_vs40_Dynamic_Index
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{
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public:
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unlitgeneric_vs40_Dynamic_Index()
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{
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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#endif // _DEBUG
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return 0;
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}
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};
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#define shaderDynamicTest_unlitgeneric_vs40 0
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