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50 lines
982 B
C
50 lines
982 B
C
#ifndef COMMON_CBUFFERS_H_
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#define COMMON_CBUFFERS_H_
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#include "shader_register_map.h"
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#include "lightinfo_fxc.h"
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#define CBUFFER_PERMODEL( reg ) \
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cbuffer PerModel_t : reg \
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{ \
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float4x4 cModelMatrix; \
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LightInfo cLightInfo[MAX_NUM_LIGHTS]; \
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int4 cLightCount; \
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float3 cAmbientCube[6]; \
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};
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#define CBUFFER_SKINNING( reg )\
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cbuffer Skinning_t : reg \
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{ \
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float4x3 cModel[53]; \
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};
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#define CBUFFER_FLEX( reg )\
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cbuffer Flex_t : reg \
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{ \
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float4 cFlexWeights[512]; \
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};
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#define CBUFFER_PERFRAME( reg ) \
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cbuffer PerFrame_t : reg \
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{ \
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float4x4 cViewMatrix; \
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float4 cEyePos; \
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float4 cToneMappingScale; \
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float4 cFlashlightPos; \
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};
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#define CBUFFER_PERSCENE( reg ) \
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cbuffer PerScene_t : reg \
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{ \
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float4x4 cProjMatrix; \
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float4x4 cFlashlightWorldToTexture; \
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float4 cFlashlightScreenScale; \
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float4 cFlashlightColor; \
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float4 cFlashlightAttenuationFactors; \
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float4 cShadowTweaks; \
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float4 cConstants; \
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float4 cFlexScale; \
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};
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#endif // COMMON_CBUFFERS_H_
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