Files
cool-source-archive/materialsystem/stdshaders/ShatteredGlass_EnvMap.vsh
2021-10-01 13:28:22 +07:00

16 lines
273 B
GLSL

vs.1.1
# DYNAMIC: "DOWATERFOG" "0..1"
#include "ShatteredGlass_inc.vsh"
$detail = 1;
$envmap = 1;
$envmapcameraspace = 0;
$envmapsphere = 0;
$vertexcolor = 0;
&ShatteredGlass( $detail, $envmap, $envmapcameraspace, $envmapsphere,
$vertexcolor );