Files
cool-source-archive/launcher/launcher.vpc
EnderZip 0f2710630c added launcher, still need custom launcher to work.
oh and changed the buildnum to something better
2021-09-19 09:35:10 +07:00

130 lines
3.9 KiB
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//-----------------------------------------------------------------------------
// LAUNCHER.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$Macro OUTBINDIR "$SRCDIR\..\game"
$Include "$SRCDIR\vpc_scripts\source_exe_base.vpc"
// Must be built explicitly as "default" in order to build a compliant submittable Disc.
// Renames will not work.
$Macro OUTBINNAME "default"
$Macro OUTBINNAME "hl2_osx" [$OSXALL]
$Macro OUTBINNAME "hl2_linux" [$LINUXALL]
$Configuration
{
$General
{
$AdditionalProjectDependencies "$BASE;togl" [$OSXALL]
}
$Compiler
{
//$PreprocessorDefinitions "$BASE;LAUNCHERONLY"
$PreprocessorDefinitions "$BASE;fopen=dont_use_fopen"
$ForceIncludes " "
}
$Linker
{
$AdditionalDependencies "$BASE shlwapi.lib winmm.lib wsock32.lib odbc32.lib odbccp32.lib $SRCDIR\dx9sdk\lib\dinput8.lib $SRCDIR\dx9sdk\lib\ddraw.lib" [$WIN32]
$EnableLargeAddresses "Support Addresses Larger Than 2 Gigabytes (/LARGEADDRESSAWARE)" [$WIN32]
$FixedBaseAddress "Generate a relocation section (/FIXED:NO)" [$WIN32]
$SystemLibraries "iconv" [$OSXALL]
$SystemFrameworks "Carbon;AppKit;OpenGL;IOKit" [$OSXALL]
// We run from the ./game dir, but want to look in the ./game/bin directory when loading libraries.
// To dump rpath/runpath of a library, use "chrpath --list blah.so" or "objdump -x blah.so" or "readelf -d bin/launcher.so"
$GCC_ExtraLinkerFlags "-Wl,--enable-new-dtags -Wl,-z,origin -Wl,-rpath,'$$ORIGIN' -L/usr/lib32 -L/usr/lib" [$LINUXALL]
}
$PreBuildEvent [$WIN32]
{
$CommandLine "if EXIST $OUTBINDIR\coolsource.exe for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTBINDIR\coolsource.exe$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \
"set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \
"if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \
"$CRCCHECK"
}
$PostBuildEvent [$X360]
{
// inherit and add
$CommandLine "$BASE" \
"call $SRCDIR\vpc_scripts\valve_xbcp_wrapper.cmd $(TargetDir)$(TargetName).xex xE:\Valve\default.xex" "\n"
}
}
$Configuration "Debug"
{
$Linker
{
$AdditionalDependencies "$BASE Xonlined.lib" [$X360]
}
}
$Configuration "Release"
{
$Linker
{
$AdditionalDependencies "$BASE Xonline.lib" [$X360]
}
}
$Project "launcher"
{
$Folder "Source Files"
{
$File "$SRCDIR\public\filesystem_init.cpp"
$File "launcher.cpp"
$File "reslistgenerator.cpp"
$File "launcher.rc"
}
$Folder "Header Files"
{
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\common\engine_launcher_api.h"
$File "$SRCDIR\public\tier0\fasttimer.h"
$File "$SRCDIR\public\appframework\IAppSystem.h"
$File "$SRCDIR\public\tier0\icommandline.h"
$File "ifilesystem.h"
$File "$SRCDIR\public\vgui\IHTML.h"
$File "$SRCDIR\public\vgui\IImage.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\vgui\ISurface.h"
$File "$SRCDIR\public\vgui\KeyCode.h"
$File "$SRCDIR\public\tier0\mem.h"
$File "$SRCDIR\public\tier0\memalloc.h"
$File "$SRCDIR\public\vgui\MouseCode.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\tier0\protected_things.h"
$File "reslistgenerator.h"
$File "$SRCDIR\public\string_t.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\tier0\vcr_shared.h"
$File "$SRCDIR\public\tier0\vcrmode.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\vgui\VGUI.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
}
$folder "Link Libraries"
{
$Lib appframework
$Lib tier2
$Lib tier3
$Implib steam_api
$ImpLib togl [!$IS_LIB_PROJECT && $GL]
$ImpLib SDL2 [$SDL]
}
}