Files
cool-source-archive/vpc_scripts/projects.vgc
2021-10-02 08:42:32 +07:00

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//-----------------------------------------------------------------------------
// PROJECTS.VGC
//
// Project Configurations for all Source(TM) Projects
//-----------------------------------------------------------------------------
/////////////////////////
// Project definitions //
/////////////////////////
$Project "captioncompiler"
{
"utils\captioncompiler\captioncompiler.vpc" [$WIN32]
}
$Project "client"
{
"game\client\client_hl2mp.vpc" [($WIN32||$POSIX) && $HL2MP]
"game\client\client_episodic.vpc" [($WIN32||$POSIX) && $EPISODIC]
"game\client\client_hl2.vpc" [($WIN32||$POSIX) && $HL2]
"game\client\client_sdk.vpc" [($WIN32||$POSIX) && $SDK]
}
$Project "fgdlib"
{
"fgdlib\fgdlib.vpc" [$WIN32]
}
$Project "game_shader_dx9"
{
"materialsystem\stdshaders\game_shader_dx9_hl2mp.vpc" [$HL2MP]
}
$Project "glview"
{
"utils\glview\glview.vpc" [$WIN32]
}
$Project "coolsource" //this is the launcher
{
"launcher\launcher.vpc"
}
$Project "height2normal"
{
"utils\height2normal\height2normal.vpc" [$WIN32]
}
$Project "server"
{
"game\server\server_hl2mp.vpc" [($WIN32||$POSIX) && $HL2MP]
"game\server\server_episodic.vpc" [($WIN32||$POSIX) && $EPISODIC]
"game\server\server_hl2.vpc" [($WIN32||$POSIX) && $HL2]
"game\server\server_sdk.vpc" [($WIN32||$POSIX) && $SDK]
}
$Project "mathlib"
{
"mathlib\mathlib.vpc" [$WINDOWS||$X360||$POSIX]
}
$Project "motionmapper"
{
"utils\motionmapper\motionmapper.vpc" [$WIN32]
}
$Project "phonemeextractor"
{
"utils\phonemeextractor\phonemeextractor.vpc" [$WIN32]
}
$Project "particles"
{
"particles\particles.vpc"
}
$Project "raytrace"
{
"raytrace\raytrace.vpc" [$WIN32||$X360||$POSIX]
}
$Project "qc_eyes"
{
"utils\qc_eyes\qc_eyes.vpc" [$WIN32]
}
$Project "serverplugin_empty"
{
"utils\serverplugin_sample\serverplugin_empty.vpc" [$WIN32||$POSIX]
}
$Project "scenefilecache"
{
"scenefilecache\scenefilecache.vpc" [$WIN32||$POSIX]
}
$Project "shaderapidx9"
{
"materialsystem\shaderapidx9\shaderapidx9.vpc"
}
$Project "shaderapidx11"
{
"materialsystem\shaderapidx11\shaderapidx11.vpc"
}
$Project "stdshader_dbg"
{
"materialsystem\stdshaders\stdshader_dbg.vpc" [$WIN32||$X360||$POSIX]
}
$Project "stdshader_dx6"
{
"materialsystem\stdshaders\stdshader_dx6.vpc" [$WIN32]
}
$Project "stdshader_dx7"
{
"materialsystem\stdshaders\stdshader_dx7.vpc" [$WIN32]
}
$Project "stdshader_dx8"
{
"materialsystem\stdshaders\stdshader_dx8.vpc" [$WIN32]
}
$Project "stdshader_dx9"
{
"materialsystem\stdshaders\stdshader_dx9.vpc" [$WINDOWS||$X360||$POSIX]
}
$Project "stdshader_dx11"
{
"materialsystem\stdshadersdx11\stdshader_dx11.vpc"
}
$Project "shaderlib_dx11"
{
"materialsystem\shaderlib_dx11\shaderlib.vpc"
}
$Project "tgadiff"
{
"utils\tgadiff\tgadiff.vpc" [$WIN32]
}
$Project "tier1"
{
"tier1\tier1.vpc" [$WINDOWS || $X360||$POSIX]
}
$Project "vbsp"
{
"utils\vbsp\vbsp.vpc" [$WIN32]
}
$Project "vgui_controls"
{
"vgui2\vgui_controls\vgui_controls.vpc" [$WIN32||$X360||$POSIX]
}
$Project "vice"
{
"utils\vice\vice.vpc" [$WIN32]
}
$Project "vrad_dll"
{
"utils\vrad\vrad_dll.vpc" [$WIN32]
}
$Project "vrad_launcher"
{
"utils\vrad_launcher\vrad_launcher.vpc" [$WIN32]
}
$Project "vtf2tga"
{
"utils\vtf2tga\vtf2tga.vpc" [$WIN32]
}
$Project "vtfdiff"
{
"utils\vtfdiff\vtfdiff.vpc" [$WIN32]
}
$Project "vvis_dll"
{
"utils\vvis\vvis_dll.vpc" [$WIN32]
}
$Project "vvis_launcher"
{
"utils\vvis_launcher\vvis_launcher.vpc" [$WIN32]
}
$Project "vpklib"
{
"vpklib/vpklib.vpc" [$WIN32]
}
$Project "vtf"
{
"vtf/vtf.vpc" [$WIN32]
}
$Project "engine"
{
"engine/engine.vpc" [$WIN32]
}
$Project "materialsystem"
{
"materialsystem/materialsystem.vpc" [$WIN32]
}
$Project "studiorender"
{
"studiorender\studiorender.vpc" [$WIN32]
}
$Project "filesystem_stdio"
{
"filesystem/filesystem_stdio.vpc" [$WIN32]
}
$Project "filesystem_steam"
{
"filesystem/filesystem_steam.vpc" [$WIN32]
}
$Project "bsppack"
{
"utils\bsppack\bsppack.vpc" [$WIN32]
}
$Project "bspzip"
{
"utils\bspzip\bspzip.vpc" [$WIN32]
}