Files
Totterynine 2773eae4d7 shaderapidx11
use -dxlevel 110 to use it
2021-09-22 18:56:56 +05:00

88 lines
1.8 KiB
C++

#include "shaderlib/cshader.h"
class spritecard_vs40_Static_Index
{
private:
int m_nDUALSEQUENCE;
#ifdef _DEBUG
bool m_bDUALSEQUENCE;
#endif
public:
void SetDUALSEQUENCE( int i )
{
Assert( i >= 0 && i <= 1 );
m_nDUALSEQUENCE = i;
#ifdef _DEBUG
m_bDUALSEQUENCE = true;
#endif
}
void SetDUALSEQUENCE( bool i )
{
m_nDUALSEQUENCE = i ? 1 : 0;
#ifdef _DEBUG
m_bDUALSEQUENCE = true;
#endif
}
public:
spritecard_vs40_Static_Index( )
{
#ifdef _DEBUG
m_bDUALSEQUENCE = false;
#endif // _DEBUG
m_nDUALSEQUENCE = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bDUALSEQUENCE;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 3 * m_nDUALSEQUENCE ) + 0;
}
};
#define shaderStaticTest_spritecard_vs40 vsh_forgot_to_set_static_DUALSEQUENCE + 0
class spritecard_vs40_Dynamic_Index
{
private:
int m_nORIENTATION;
#ifdef _DEBUG
bool m_bORIENTATION;
#endif
public:
void SetORIENTATION( int i )
{
Assert( i >= 0 && i <= 2 );
m_nORIENTATION = i;
#ifdef _DEBUG
m_bORIENTATION = true;
#endif
}
void SetORIENTATION( bool i )
{
m_nORIENTATION = i ? 1 : 0;
#ifdef _DEBUG
m_bORIENTATION = true;
#endif
}
public:
spritecard_vs40_Dynamic_Index()
{
#ifdef _DEBUG
m_bORIENTATION = false;
#endif // _DEBUG
m_nORIENTATION = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllDynamicVarsDefined = m_bORIENTATION;
Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
return ( 1 * m_nORIENTATION ) + 0;
}
};
#define shaderDynamicTest_spritecard_vs40 vsh_forgot_to_set_dynamic_ORIENTATION + 0