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cool-source-archive/materialsystem/stdshadersdx11/depthtodestalpha_ps40.fxc
Totterynine 2773eae4d7 shaderapidx11
use -dxlevel 110 to use it
2021-09-22 18:56:56 +05:00

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#include "common_ps_fxc.h"
struct PS_INPUT
{
float4 vProjPos : SV_POSITION;
float projPosZ : TEXCOORD0;
};
float4 main( PS_INPUT i ) : SV_TARGET
{
return FinalOutput( float4( 0, 0, 0, 1.0f ), 0.0f, PIXEL_FOG_TYPE_NONE, float4(0, 0, 0, 1),
TONEMAP_SCALE_NONE, float4(1, 1, 1, 1), true, i.projPosZ );
}