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22 lines
434 B
C++
22 lines
434 B
C++
#include "cbase.h"
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#include "predicted_viewmodel.h"
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#ifdef CLIENT_DLL
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#define CSkeletonPlayer C_SkeletonPlayer
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#endif
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class CSkeletonPlayer : public CBasePlayer
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{
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public:
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DECLARE_CLASS( CSkeletonPlayer, CBasePlayer );
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virtual void Spawn();
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#ifdef GAME_DLL
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// Create a predicted viewmodel
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void CreateViewModel( int index );
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// Lag compensate when firing bullets
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void FireBullets ( const FireBulletsInfo_t &info );
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#endif
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}; |