#include "cbase.h" #include "player_command.h" #include "igamemovement.h" #include "ipredictionsystem.h" static CMoveData g_MoveData; CMoveData* g_pMoveData = &g_MoveData; IPredictionSystem* IPredictionSystem::g_pPredictionSystems = NULL; static CPlayerMove g_PlayerMove; CPlayerMove* PlayerMove() { return &g_PlayerMove; }