#include "cbase.h" #include "prediction.h" #include "igamemovement.h" static CMoveData g_MoveData; CMoveData *g_pMoveData = &g_MoveData; static CPrediction g_Prediction; EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CPrediction, IPrediction, VCLIENT_PREDICTION_INTERFACE_VERSION, g_Prediction ); CPrediction* prediction = &g_Prediction;