//----------------------------------------------------------------------------- // PROJECTS.VGC // // Project Configurations for all Source(TM) Projects //----------------------------------------------------------------------------- ///////////////////////// // Project definitions // ///////////////////////// $Project "captioncompiler" { "utils\captioncompiler\captioncompiler.vpc" [$WIN32] } $Project "client" { "game\client\client_hl2mp.vpc" [($WIN32||$POSIX) && $HL2MP] "game\client\client_episodic.vpc" [($WIN32||$POSIX) && $EPISODIC] "game\client\client_hl2.vpc" [($WIN32||$POSIX) && $HL2] "game\client\client_sdk.vpc" [($WIN32||$POSIX) && $SDK] } $Project "fgdlib" { "fgdlib\fgdlib.vpc" [$WIN32] } $Project "game_shader_dx9" { "materialsystem\stdshaders\game_shader_dx9_hl2mp.vpc" [$HL2MP] } $Project "glview" { "utils\glview\glview.vpc" [$WIN32] } $Project "launcher" { "launcher\launcher.vpc" } $Project "launcher_main" { "launcher_main\launcher_main.vpc" } $Project "gameui" { "gameui\gameui.vpc" } $Project "height2normal" { "utils\height2normal\height2normal.vpc" [$WIN32] } $Project "server" { "game\server\server_hl2mp.vpc" [($WIN32||$POSIX) && $HL2MP] "game\server\server_episodic.vpc" [($WIN32||$POSIX) && $EPISODIC] "game\server\server_hl2.vpc" [($WIN32||$POSIX) && $HL2] "game\server\server_sdk.vpc" [($WIN32||$POSIX) && $SDK] } $Project "mathlib" { "mathlib\mathlib.vpc" [$WINDOWS||$X360||$POSIX] } $Project "motionmapper" { "utils\motionmapper\motionmapper.vpc" [$WIN32] } $Project "phonemeextractor" { "utils\phonemeextractor\phonemeextractor.vpc" [$WIN32] } $Project "imgui" { "imgui\imgui.vpc" } $Project "particles" { "particles\particles.vpc" } $Project "raytrace" { "raytrace\raytrace.vpc" [$WIN32||$X360||$POSIX] } $Project "qc_eyes" { "utils\qc_eyes\qc_eyes.vpc" [$WIN32] } $Project "serverplugin_empty" { "utils\serverplugin_sample\serverplugin_empty.vpc" [$WIN32||$POSIX] } $Project "scenefilecache" { "scenefilecache\scenefilecache.vpc" [$WIN32||$POSIX] } $Project "shaderapidx9" { "materialsystem\shaderapidx9\shaderapidx9.vpc" } $Project "shaderapidx11" { "materialsystem\shaderapidx11\shaderapidx11.vpc" } $Project "stdshader_dbg" { "materialsystem\stdshaders\stdshader_dbg.vpc" [$WIN32||$X360||$POSIX] } $Project "stdshader_dx6" { "materialsystem\stdshaders\stdshader_dx6.vpc" [$WIN32] } $Project "stdshader_dx7" { "materialsystem\stdshaders\stdshader_dx7.vpc" [$WIN32] } $Project "stdshader_dx8" { "materialsystem\stdshaders\stdshader_dx8.vpc" [$WIN32] } $Project "stdshader_dx9" { "materialsystem\stdshaders\stdshader_dx9.vpc" [$WINDOWS||$X360||$POSIX] } $Project "stdshader_dx11" { "materialsystem\stdshadersdx11\stdshader_dx11.vpc" } $Project "shaderlib_dx11" { "materialsystem\shaderlib_dx11\shaderlib.vpc" } $Project "tgadiff" { "utils\tgadiff\tgadiff.vpc" [$WIN32] } $Project "tier1" { "tier1\tier1.vpc" [$WINDOWS || $X360||$POSIX] } $Project "vbsp" { "utils\vbsp\vbsp.vpc" [$WIN32] } $Project "vgui_controls" { "vgui2\vgui_controls\vgui_controls.vpc" [$WIN32||$X360||$POSIX] } $Project "vice" { "utils\vice\vice.vpc" [$WIN32] } $Project "vrad_dll" { "utils\vrad\vrad_dll.vpc" [$WIN32] } $Project "vrad_launcher" { "utils\vrad_launcher\vrad_launcher.vpc" [$WIN32] } $Project "vtf2tga" { "utils\vtf2tga\vtf2tga.vpc" [$WIN32] } $Project "vtfdiff" { "utils\vtfdiff\vtfdiff.vpc" [$WIN32] } $Project "vvis_dll" { "utils\vvis\vvis_dll.vpc" [$WIN32] } $Project "vvis_launcher" { "utils\vvis_launcher\vvis_launcher.vpc" [$WIN32] } $Project "vpklib" { "vpklib/vpklib.vpc" [$WIN32] } $Project "vtf" { "vtf/vtf.vpc" [$WIN32] } $Project "engine" { "engine/engine.vpc" [$WIN32] } $Project "materialsystem" { "materialsystem/materialsystem.vpc" [$WIN32] } $Project "studiorender" { "studiorender\studiorender.vpc" [$WIN32] } $Project "filesystem_stdio" { "filesystem/filesystem_stdio.vpc" [$WIN32] } $Project "filesystem_steam" { "filesystem/filesystem_steam.vpc" [$WIN32] } $Project "bsppack" { "utils\bsppack\bsppack.vpc" [$WIN32] } $Project "bspzip" { "utils\bspzip\bspzip.vpc" [$WIN32] }