#include "common_ps_fxc.h" struct PS_INPUT { float4 projPos : SV_POSITION; }; float4 main( PS_INPUT i ) : SV_TARGET { return FinalOutput( float4( 1.0f, 1.0f, 1.0f, 1.0f ), 0, PIXEL_FOG_TYPE_NONE, float4(0, 0, 0, 1), TONEMAP_SCALE_NONE ); }