#ifndef SPRITECARD_CONSTANTS_FXC_H_ #define SPRITECARD_CONSTANTS_FXC_H_ struct SpriteCard_t { // Vertex shader float4 ScaleParms; float4 SizeParms; float4 SizeParms2; int4 SpriteControls; // Pixel shader float4 g_Parameters; float4 g_DepthFeatheringConstants; }; #endif // SPRITECARD_CONSTANTS_FXC_H_