#ifndef LIGHTMAPPEDGENERIC_DX11_SHARED_FXC_H_ #define LIGHTMAPPEDGENERIC_DX11_SHARED_FXC_H_ struct LightmappedGeneric_t { // Vertex shader float4 cBaseTexCoordTransform[2]; float4 cDetailOrBumpTexCoordTransform[2]; float4 cEnvmapMaskTexCoordTransform[2]; float4 cBlendMaskTexCoordTransform[2]; float4 cSeamlessScale; float4 cModulationColor; // Pixel shader float4 g_OutlineParamsAndColor[2]; float4 g_EnvmapTint; float4 cFresnelReflection; float4 cSelfIllumTint; float4 g_DetailTint_and_BlendFactor; float4 g_TintValuesAndLightmapScale; float4 g_EdgeSoftnessParms; float4 cEnvmapContrast; float4 cEnvmapSaturation; int4 g_DetailBlendMode; float4 g_FogParams; float4 g_FogColor; float g_AlphaTestRef; }; #endif // LIGHTMAPPEDGENERIC_DX11_SHARED_FXC_H_