#include "common_ps_fxc.h" struct PS_INPUT { float4 vProjPos : SV_POSITION; float projPosZ : TEXCOORD0; }; float4 main( PS_INPUT i ) : SV_TARGET { return FinalOutput( float4( 0, 0, 0, 1.0f ), 0.0f, PIXEL_FOG_TYPE_NONE, float4(0, 0, 0, 1), TONEMAP_SCALE_NONE, float4(1, 1, 1, 1), true, i.projPosZ ); }