//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef COMMON_SKY_FXC_H_ #define COMMON_SKY_FXC_H_ struct Sky_t { // Vertex shader float4 vTextureSizeInfo; float4 mBaseTexCoordTransform[2]; // Pixel shader float4 InputScale; }; #endif //#ifndef COMMON_SKY_FXC_H_