#include "cbase.h" #include "predicted_viewmodel.h" #ifdef CLIENT_DLL #define CSkeletonPlayer C_SkeletonPlayer #endif class CSkeletonPlayer : public CBasePlayer { public: DECLARE_CLASS( CSkeletonPlayer, CBasePlayer ); virtual void Spawn(); #ifdef GAME_DLL // Create a predicted viewmodel void CreateViewModel( int index ); // Lag compensate when firing bullets void FireBullets ( const FireBulletsInfo_t &info ); #endif };