#include "common_cbuffers_fxc.h" CBUFFER_PERMODEL(register(b0)) // model matrix CBUFFER_PERFRAME(register(b1)) // view matrix CBUFFER_PERSCENE(register(b2)) // proj matrix #include "common_vs_fxc.h" struct VS_INPUT { float4 vPos : POSITION; float4 vColor : COLOR; }; struct VS_OUTPUT { float4 vPos : SV_POSITION; float4 vColor : COLOR; }; VS_OUTPUT main( VS_INPUT i ) { VS_OUTPUT o = (VS_OUTPUT)0; o.vPos = ComputeProjPos(i.vPos.xyz, cModelMatrix, cViewMatrix, cProjMatrix); o.vColor = i.vColor; return o; }