#include "cbase.h" #include "gameinterface.h" void CServerGameClients::GetPlayerLimits( int& minplayers, int& maxplayers, int &defaultMaxPlayers ) const { minplayers = 2; // Force multiplayer. maxplayers = MAX_PLAYERS; defaultMaxPlayers = 32; } void CServerGameDLL::LevelInit_ParseAllEntities( const char *pMapEntities ) { }