ported inputsystem.dll

This commit is contained in:
EnderZip
2021-10-25 17:44:28 +07:00
parent 292ea75c04
commit d27f95b766
15 changed files with 4855 additions and 104 deletions

View File

@@ -0,0 +1,74 @@
//-----------------------------------------------------------------------------
// INPUTSYSTEM.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$macro SRCDIR ".."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\SDL2" [!$SDL] // If $SDL, then we already have this from source_video_base.vpc.
$PreprocessorDefinitions "$BASE;VERSION_SAFE_STEAM_API_INTERFACES"
}
$Linker
{
$SystemLibraries "iconv" [$OSXALL]
$SystemFrameworks "IOKit;Carbon;ForceFeedback"
}
}
$Project "inputsystem"
{
$Folder "Source Files"
{
$File "inputsystem.cpp"
$File "inputsystem.h"
$File "joystick_sdl.cpp"
$File "novint.cpp" [$WIN32]
$File "key_translation.cpp"
$File "key_translation.h"
$File "steamcontroller.cpp"
$Folder "ImGui"
{
$File "..\thirdparty\imgui\imconfig.h"
$File "..\thirdparty\imgui\imgui.h"
$File "..\thirdparty\imgui\imgui_internal.h"
$File "..\thirdparty\imgui\imstb_rectpack.h"
$File "..\thirdparty\imgui\imstb_textedit.h"
$File "..\thirdparty\imgui\imstb_truetype.h"
$File "..\thirdparty\imgui\imgui_impl_dx9.h"
$File "..\thirdparty\imgui\imgui_impl_win32.h"
$File "..\thirdparty\imgui\imgui.cpp"
$File "..\thirdparty\imgui\imgui_demo.cpp"
$File "..\thirdparty\imgui\imgui_draw.cpp"
$File "..\thirdparty\imgui\imgui_tables.cpp"
$File "..\thirdparty\imgui\imgui_widgets.cpp"
$File "..\thirdparty\imgui\imgui_impl_dx9.cpp"
$File "..\thirdparty\imgui\imgui_impl_win32.cpp"
}
}
$Folder "Public Headers"
{
$File "$SRCDIR\public\inputsystem\AnalogCode.h"
$File "$SRCDIR\public\inputsystem\ButtonCode.h"
$File "$SRCDIR\public\inputsystem\iinputsystem.h"
$File "$SRCDIR\public\inputsystem\InputEnums.h"
$File "$SRCDIR\dx9sdk\include\xinput.h" [$WIN32]
}
$Folder "Link Libraries"
{
$Lib tier1
$Lib tier2
$ImpLib SDL2
$Implib "steam_api" [($WIN32||$WIN64||$POSIX||$PS3)&&!$NO_STEAM]
}
}