ported stdshader_* (dx6, dx7, dx8, dx9)

This commit is contained in:
EnderZip
2021-10-01 13:28:22 +07:00
parent 669f368e34
commit 99fbd1c279
1533 changed files with 162379 additions and 46973 deletions

View File

@@ -0,0 +1,50 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Header: $
// $NoKeywords: $
//=============================================================================//
#include "BaseVSShader.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
DEFINE_FALLBACK_SHADER( Wireframe, Wireframe_DX8 )
DEFINE_FALLBACK_SHADER( Wireframe_DX9, Wireframe_DX8 )
BEGIN_VS_SHADER( Wireframe_DX8,
"Help for Wireframe_DX8" )
BEGIN_SHADER_PARAMS
END_SHADER_PARAMS
SHADER_FALLBACK
{
return 0;
}
SHADER_INIT_PARAMS()
{
InitParamsUnlitGeneric_DX8( -1, -1, -1, -1, -1, -1, -1 );
SET_FLAGS( MATERIAL_VAR_NO_DEBUG_OVERRIDE );
SET_FLAGS( MATERIAL_VAR_NOFOG );
SET_FLAGS( MATERIAL_VAR_WIREFRAME );
}
SHADER_INIT
{
InitUnlitGeneric_DX8( -1, -1, -1, -1 );
}
SHADER_DRAW
{
VertexShaderUnlitGenericPass(
-1, -1, -1,
-1, -1, true, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1 );
}
END_SHADER