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ported stdshader_* (dx6, dx7, dx8, dx9)
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@@ -1,9 +1,9 @@
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struct PS_INPUT
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{
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float4 vColor0 : COLOR0;
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};
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float4 main( PS_INPUT i ) : COLOR
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{
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return i.vColor0;
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struct PS_INPUT
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{
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float4 vColor0 : COLOR0;
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};
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float4 main( PS_INPUT i ) : COLOR
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{
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return i.vColor0;
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}
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