ported stdshader_* (dx6, dx7, dx8, dx9)

This commit is contained in:
EnderZip
2021-10-01 13:28:22 +07:00
parent 669f368e34
commit 99fbd1c279
1533 changed files with 162379 additions and 46973 deletions

View File

@@ -1,16 +1,16 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "shaderlib/cshader.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// FIXME: This is a placeholder. . need to do something for real here.
DEFINE_FALLBACK_SHADER( Refract, Refract_DX60 )
DEFINE_FALLBACK_SHADER( Refract_DX60, UnlitGeneric )
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "shaderlib/cshader.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// FIXME: This is a placeholder. . need to do something for real here.
DEFINE_FALLBACK_SHADER( Refract, Refract_DX60 )
DEFINE_FALLBACK_SHADER( Refract_DX60, UnlitGeneric )