mirror of
https://github.com/celisej567/cool-source-archive.git
synced 2026-09-15 20:09:19 +03:00
ported stdshader_* (dx6, dx7, dx8, dx9)
This commit is contained in:
@@ -1,11 +1,14 @@
|
||||
#include "BaseVSShader.h"
|
||||
|
||||
// This one isn't supported on dx8
|
||||
DEFINE_FALLBACK_SHADER( SDK_DepthWrite, Wireframe )
|
||||
|
||||
DEFINE_FALLBACK_SHADER( SDK_EyeRefract, Eyes_dx8 )
|
||||
DEFINE_FALLBACK_SHADER( SDK_VolumeClouds, UnlitGeneric_DX8 )
|
||||
|
||||
// FIXME: These aren't supported on dx8, but need to be.
|
||||
DEFINE_FALLBACK_SHADER( SDK_EyeGlint, EyeGlint )
|
||||
DEFINE_FALLBACK_SHADER( SDK_AfterShock, AfterShock )
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
#include "BaseVSShader.h"
|
||||
|
||||
// This one isn't supported on dx8
|
||||
DEFINE_FALLBACK_SHADER( DepthWrite, Wireframe )
|
||||
|
||||
DEFINE_FALLBACK_SHADER( EyeRefract, Eyes_dx8 )
|
||||
DEFINE_FALLBACK_SHADER( bik, bik_dx81 )
|
||||
DEFINE_FALLBACK_SHADER( VolumeClouds, UnlitGeneric_DX8 )
|
||||
DEFINE_FALLBACK_SHADER( DebugTextureView, UnlitGeneric_DX8 )
|
||||
|
||||
// FIXME: These aren't supported on dx8, but need to be.
|
||||
DEFINE_FALLBACK_SHADER( EyeGlint, Wireframe )
|
||||
DEFINE_FALLBACK_SHADER( AfterShock, Wireframe )
|
||||
|
||||
Reference in New Issue
Block a user