ported stdshader_* (dx6, dx7, dx8, dx9)

This commit is contained in:
EnderZip
2021-10-01 13:28:22 +07:00
parent 669f368e34
commit 99fbd1c279
1533 changed files with 162379 additions and 46973 deletions

View File

@@ -1,16 +1,16 @@
#define HDRTYPE HDR_TYPE_NONE
#include "common_ps_fxc.h"
struct PS_INPUT
{
float2 vTexCoord : TEXCOORD0;
};
sampler MorphAccumulator : register( s0 );
HALF4 main( PS_INPUT i ) : COLOR
{
float4 vDeltas = tex2D( MorphAccumulator, i.vTexCoord );
return float4( abs( vDeltas.x ), abs( vDeltas.z ), abs( vDeltas.y ) + abs( vDeltas.w ), 1.0f );
}
#define HDRTYPE HDR_TYPE_NONE
#include "common_ps_fxc.h"
struct PS_INPUT
{
float2 vTexCoord : TEXCOORD0;
};
sampler MorphAccumulator : register( s0 );
HALF4 main( PS_INPUT i ) : COLOR
{
float4 vDeltas = tex2D( MorphAccumulator, i.vTexCoord );
return float4( abs( vDeltas.x ), abs( vDeltas.z ), abs( vDeltas.y ) + abs( vDeltas.w ), 1.0f );
}