ported stdshader_* (dx6, dx7, dx8, dx9)

This commit is contained in:
EnderZip
2021-10-01 13:28:22 +07:00
parent 669f368e34
commit 99fbd1c279
1533 changed files with 162379 additions and 46973 deletions

View File

@@ -1,37 +1,37 @@
#include "common_vs_fxc.h"
const float4 g_matBaseTexCoordTransform[2] : register( SHADER_SPECIFIC_CONST_0 );
const float4 g_matCloudTexCoordTransform[2] : register( SHADER_SPECIFIC_CONST_2 );
struct VS_INPUT
{
float4 vPos : POSITION;
float4 vTexCoord0 : TEXCOORD0;
float4 vTexCoord1 : TEXCOORD1;
};
struct VS_OUTPUT
{
float4 projPos : POSITION;
float2 baseCoords : TEXCOORD0;
float2 cloudAlphaCoords : TEXCOORD1;
float fogFactor : TEXCOORD2;
};
VS_OUTPUT main( const VS_INPUT v )
{
VS_OUTPUT o;
o.projPos = mul( v.vPos, cModelViewProj );
// Compute fog based on the position
float3 vWorldPos = mul( v.vPos, cModel[0] );
o.fogFactor = CalcFog( vWorldPos, o.projPos, FOGTYPE_RANGE );
// Texture coordinate transforms
o.baseCoords.x = dot( v.vTexCoord0.xyzw, g_matBaseTexCoordTransform[0] );
o.baseCoords.y = dot( v.vTexCoord0.xyzw, g_matBaseTexCoordTransform[1] );
o.cloudAlphaCoords.x = dot( v.vTexCoord1.xyzw, g_matCloudTexCoordTransform[0] );
o.cloudAlphaCoords.y = dot( v.vTexCoord1.xyzw, g_matCloudTexCoordTransform[1] );
return o;
}
#include "common_vs_fxc.h"
const float4 g_matBaseTexCoordTransform[2] : register( SHADER_SPECIFIC_CONST_0 );
const float4 g_matCloudTexCoordTransform[2] : register( SHADER_SPECIFIC_CONST_2 );
struct VS_INPUT
{
float4 vPos : POSITION;
float4 vTexCoord0 : TEXCOORD0;
float4 vTexCoord1 : TEXCOORD1;
};
struct VS_OUTPUT
{
float4 projPos : POSITION;
float2 baseCoords : TEXCOORD0;
float2 cloudAlphaCoords : TEXCOORD1;
float fogFactor : TEXCOORD2;
};
VS_OUTPUT main( const VS_INPUT v )
{
VS_OUTPUT o;
o.projPos = mul( v.vPos, cModelViewProj );
// Compute fog based on the position
float3 vWorldPos = mul( v.vPos, cModel[0] );
o.fogFactor = CalcFog( vWorldPos, o.projPos, FOGTYPE_RANGE );
// Texture coordinate transforms
o.baseCoords.x = dot( v.vTexCoord0.xyzw, g_matBaseTexCoordTransform[0] );
o.baseCoords.y = dot( v.vTexCoord0.xyzw, g_matBaseTexCoordTransform[1] );
o.cloudAlphaCoords.x = dot( v.vTexCoord1.xyzw, g_matCloudTexCoordTransform[0] );
o.cloudAlphaCoords.y = dot( v.vTexCoord1.xyzw, g_matCloudTexCoordTransform[1] );
return o;
}