ported stdshader_* (dx6, dx7, dx8, dx9)

This commit is contained in:
EnderZip
2021-10-01 13:28:22 +07:00
parent 669f368e34
commit 99fbd1c279
1533 changed files with 162379 additions and 46973 deletions

View File

@@ -1,21 +1,21 @@
ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
;------------------------------------------------------------------------------
tex t0
tex t1
tex t2
mov r0.rgb, t0 +
mul r0.a, t0.a, v0.a ; Grab alpha from vertex color
lrp r0.rgb, t2.a, t2, r0 ; Base = base * (1 - detail alpha) + detail * detail alpha
mul r0.rgb, r0, v0 ; modulate by vertex color
mul r0.rgb, t1, r0 ; fold in lightmap (color only)
mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
;------------------------------------------------------------------------------
tex t0
tex t1
tex t2
mov r0.rgb, t0 +
mul r0.a, t0.a, v0.a ; Grab alpha from vertex color
lrp r0.rgb, t2.a, t2, r0 ; Base = base * (1 - detail alpha) + detail * detail alpha
mul r0.rgb, r0, v0 ; modulate by vertex color
mul r0.rgb, t1, r0 ; fold in lightmap (color only)
mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)