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ported stdshader_* (dx6, dx7, dx8, dx9)
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10
materialsystem/stdshaders/UnlitTwoTexture.vsh
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10
materialsystem/stdshaders/UnlitTwoTexture.vsh
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@@ -0,0 +1,10 @@
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vs.1.1
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# DYNAMIC: "DOWATERFOG" "0..1"
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# DYNAMIC: "SKINNING" "0..1"
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#include "unlittwotexture_inc.vsh"
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$vertexcolor = 0;
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&UnlitTwoTexture( $vertexcolor );
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