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ported stdshader_* (dx6, dx7, dx8, dx9)
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15
materialsystem/stdshaders/UnlitTwoTexture.psh
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15
materialsystem/stdshaders/UnlitTwoTexture.psh
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@@ -0,0 +1,15 @@
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ps.1.1
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;------------------------------------------------------------------------------
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; Draw a texture . . woo hoo!
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; t0 - texture
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;
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; The texture coordinates need to be defined as follows:
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; tc0 - texcoords
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;------------------------------------------------------------------------------
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tex t0 ; base color
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tex t1 ; texture 2
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mul r0, t0, v0
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mul r0, t1, r0
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