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ported stdshader_* (dx6, dx7, dx8, dx9)
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16
materialsystem/stdshaders/LightmappedTranslucentTexture.vsh
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16
materialsystem/stdshaders/LightmappedTranslucentTexture.vsh
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@@ -0,0 +1,16 @@
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vs.1.1
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# DYNAMIC: "DOWATERFOG" "0..1"
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; FIXME - this is the same as LightmappedGeneric.vsh!!!
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#include "LightmappedGeneric_inc.vsh"
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$detail = 0;
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$envmap = 0;
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$envmapcameraspace = 0;
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$envmapsphere = 0;
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$vertexcolor = 0;
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&LightmappedGeneric( $detail, $envmap, $envmapcameraspace, $envmapsphere,
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$vertexcolor );
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