ported stdshader_* (dx6, dx7, dx8, dx9)

This commit is contained in:
EnderZip
2021-10-01 13:28:22 +07:00
parent 669f368e34
commit 99fbd1c279
1533 changed files with 162379 additions and 46973 deletions

View File

@@ -0,0 +1,19 @@
ps.1.1
;------------------------------------------------------------------------------
; Draw a alpha blended, translucent (alpha in texture) texture.
; t0 - texture
;
; c0 - overbright value
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
;------------------------------------------------------------------------------
; Get the color from the texture
tex t0
tex t1
mul r0.rgb, t0, t1 ; base * lightmap
mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
mov r0.a, t0.a