ported stdshader_* (dx6, dx7, dx8, dx9)

This commit is contained in:
EnderZip
2021-10-01 13:28:22 +07:00
parent 669f368e34
commit 99fbd1c279
1533 changed files with 162379 additions and 46973 deletions

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@@ -1,23 +1,23 @@
// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
#define HDRTYPE HDR_TYPE_NONE
#include "common_ps_fxc.h"
struct PS_INPUT
{
float4 projPos : POSITION;
float3 zValue : TEXCOORD0;
};
const float3 g_ZFilter : register( c1 );
const float3 g_ModulationColor : register( c2 );
float4 main( PS_INPUT i ) : COLOR
{
float z = dot( i.zValue, g_ZFilter );
z = saturate( z );
float4 color = float4( z, z, z, 1.0f );
color.rgb *= g_ModulationColor;
return FinalOutput( color, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
}
// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
#define HDRTYPE HDR_TYPE_NONE
#include "common_ps_fxc.h"
struct PS_INPUT
{
float4 projPos : POSITION;
float3 zValue : TEXCOORD0;
};
const float3 g_ZFilter : register( c1 );
const float3 g_ModulationColor : register( c2 );
float4 main( PS_INPUT i ) : COLOR
{
float z = dot( i.zValue, g_ZFilter );
z = saturate( z );
float4 color = float4( z, z, z, 1.0f );
color.rgb *= g_ModulationColor;
return FinalOutput( color, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
}