fully ported gameui.dll

This commit is contained in:
EnderZip
2021-10-21 17:04:36 +07:00
parent 9a7ac85064
commit 767c438b25
38 changed files with 9850 additions and 28 deletions

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef DEBUGCONSOLE_INTERFACE_H
#define DEBUGCONSOLE_INTERFACE_H
#pragma once
#include "interface.h"
//-----------------------------------------------------------------------------
// Purpose: Debugging console interface
//-----------------------------------------------------------------------------
class IDebugConsole : public IBaseInterface
{
public:
virtual void Initialize( const char *consoleName, int logLevel ) = 0;
virtual void Print( int severity, PRINTF_FORMAT_STRING const char *msgDescriptor, ... ) = 0;
// gets a line of command input
// returns true if anything returned, false otherwise
virtual bool GetInput(char *buffer, int bufferSize) = 0;
};
#define DEBUGCONSOLE_INTERFACE_VERSION "DebugConsole001"
#endif // DEBUGCONSOLE_INTERFACE_H