collision scale for static prop scaling (uniformscale)

This commit is contained in:
PiMoNFeeD
2021-12-08 19:04:05 +03:00
parent af90a10c49
commit 6c11dd6732
6 changed files with 115 additions and 21 deletions

View File

@@ -80,6 +80,7 @@ int CM_BoxVisible( const Vector& mins, const Vector& maxs, const byte *visbits
typedef struct cmodel_collision_s cmodel_collision_t;
vcollide_t *CM_GetVCollide( int modelIndex );
vcollide_t* CM_VCollideForModel( int modelindex, const model_t* pModel );
CPhysCollide* CM_ScalePhysCollide( vcollide_t *pVCollide, float flScale );
// gets a virtual physcollide for a displacement
CPhysCollide *CM_PhysCollideForDisp( int index );