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183
game/server/GameStats_BasicStatsFunctions.cpp
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183
game/server/GameStats_BasicStatsFunctions.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "gamestats.h"
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void BasicGameStatsRecord_t::Clear()
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{
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m_nCount = 0;
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m_nSeconds = 0;
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m_nCommentary = 0;
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m_nHDR = 0;
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m_nCaptions = 0;
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m_bSteam = true;
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m_bCyberCafe = false;
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Q_memset( m_nSkill, 0, sizeof( m_nSkill ) );
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m_nDeaths = 0;
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}
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void BasicGameStatsRecord_t::SaveToBuffer( CUtlBuffer &buf )
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{
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buf.PutInt( m_nCount );
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buf.PutInt( m_nSeconds );
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buf.PutInt( m_nCommentary );
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buf.PutInt( m_nHDR );
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buf.PutInt( m_nCaptions );
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for ( int i = 0; i < 3; ++i )
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{
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buf.PutInt( m_nSkill[ i ] );
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}
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buf.PutChar( m_bSteam ? 1 : 0 );
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buf.PutChar( m_bCyberCafe ? 1 : 0 );
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buf.PutInt( m_nDeaths );
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}
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bool BasicGameStatsRecord_t::ParseFromBuffer( CUtlBuffer &buf, int iBufferStatsVersion )
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{
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bool bret = true;
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m_nCount = buf.GetInt();
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if ( m_nCount > 100000 || m_nCount < 0 )
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{
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bret = false;
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}
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m_nSeconds = buf.GetInt();
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// Note, don't put the buf.GetInt() in the macro since it'll get evaluated twice!!!
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m_nSeconds = MAX( m_nSeconds, 0 );
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m_nCommentary = buf.GetInt();
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if ( m_nCommentary < 0 || m_nCommentary > 100000 )
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{
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bret = false;
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}
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m_nHDR = buf.GetInt();
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if ( m_nHDR < 0 || m_nHDR > 100000 )
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{
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bret = false;
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}
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m_nCaptions = buf.GetInt();
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if ( m_nCaptions < 0 || m_nCaptions > 100000 )
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{
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bret = false;
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}
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for ( int i = 0; i < 3; ++i )
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{
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m_nSkill[ i ] = buf.GetInt();
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if ( m_nSkill[ i ] < 0 || m_nSkill[ i ] > 100000 )
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{
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bret = false;
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}
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}
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if ( iBufferStatsVersion > GAMESTATS_FILE_VERSION_OLD )
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{
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m_bSteam = buf.GetChar() ? true : false;
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}
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if ( iBufferStatsVersion > GAMESTATS_FILE_VERSION_OLD2 )
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{
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m_bCyberCafe = buf.GetChar() ? true : false;
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}
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if ( iBufferStatsVersion > GAMESTATS_FILE_VERSION_OLD5 )
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{
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m_nDeaths = buf.GetInt();
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}
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return bret;
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}
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void BasicGameStats_t::Clear()
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{
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m_nSecondsToCompleteGame = 0;
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m_Summary.Clear();
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m_MapTotals.Purge();
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}
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void BasicGameStats_t::SaveToBuffer( CUtlBuffer& buf )
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{
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buf.PutInt( m_nSecondsToCompleteGame );
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m_Summary.SaveToBuffer( buf );
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int c = m_MapTotals.Count();
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buf.PutInt( c );
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for ( int i = m_MapTotals.First(); i != m_MapTotals.InvalidIndex(); i = m_MapTotals.Next( i ) )
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{
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char const *name = m_MapTotals.GetElementName( i );
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BasicGameStatsRecord_t &rec = m_MapTotals[ i ];
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buf.PutString( name );
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rec.SaveToBuffer( buf );
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}
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buf.PutChar( (char)m_nHL2ChaptureUnlocked );
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buf.PutChar( m_bSteam ? 1 : 0 );
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buf.PutChar( m_bCyberCafe ? 1 : 0 );
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buf.PutShort( (short)m_nDXLevel );
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}
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BasicGameStatsRecord_t *BasicGameStats_t::FindOrAddRecordForMap( char const *mapname )
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{
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int idx = m_MapTotals.Find( mapname );
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if ( idx == m_MapTotals.InvalidIndex() )
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{
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idx = m_MapTotals.Insert( mapname );
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}
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return &m_MapTotals[ idx ];
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}
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bool BasicGameStats_t::ParseFromBuffer( CUtlBuffer& buf, int iBufferStatsVersion )
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{
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bool bret = true;
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m_nSecondsToCompleteGame = buf.GetInt();
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if ( m_nSecondsToCompleteGame < 0 || m_nSecondsToCompleteGame > 10000000 )
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{
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bret = false;
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}
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m_Summary.ParseFromBuffer( buf, iBufferStatsVersion );
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int c = buf.GetInt();
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if ( c > 1024 || c < 0 )
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{
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bret = false;
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}
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for ( int i = 0; i < c; ++i )
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{
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char mapname[ 256 ];
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buf.GetString( mapname );
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BasicGameStatsRecord_t *rec = FindOrAddRecordForMap( mapname );
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bool valid= rec->ParseFromBuffer( buf, iBufferStatsVersion );
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if ( !valid )
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{
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bret = false;
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}
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}
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if ( iBufferStatsVersion >= GAMESTATS_FILE_VERSION_OLD2 )
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{
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m_nHL2ChaptureUnlocked = (int)buf.GetChar();
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m_bSteam = buf.GetChar() ? true : false;
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}
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if ( iBufferStatsVersion > GAMESTATS_FILE_VERSION_OLD2 )
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{
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m_bCyberCafe = buf.GetChar() ? true : false;
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}
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if ( iBufferStatsVersion > GAMESTATS_FILE_VERSION_OLD3 )
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{
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m_nDXLevel = (int)buf.GetShort();
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}
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return bret;
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}
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