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47
engine/dt_stack.cpp
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47
engine/dt_stack.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "dt_stack.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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CDatatableStack::CDatatableStack( CSendTablePrecalc *pPrecalc, unsigned char *pStructBase, int objectID )
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{
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m_pPrecalc = pPrecalc;
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m_pStructBase = pStructBase;
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m_ObjectID = objectID;
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m_iCurProp = 0;
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m_pCurProp = NULL;
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m_bInitted = false;
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#ifdef _DEBUG
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memset( m_pProxies, 0xFF, sizeof( m_pProxies ) );
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#endif
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}
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void CDatatableStack::Init( bool bExplicitRoutes )
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{
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if ( bExplicitRoutes )
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{
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memset( m_pProxies, 0xFF, sizeof( m_pProxies[0] ) * m_pPrecalc->m_ProxyPaths.Count() );
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}
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else
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{
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// Walk down the tree and call all the datatable proxies as we hit them.
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RecurseAndCallProxies( &m_pPrecalc->m_Root, m_pStructBase );
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}
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m_bInitted = true;
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}
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