shaderapidx11

use -dxlevel 110 to use it
This commit is contained in:
Totterynine
2021-09-22 18:56:56 +05:00
parent 3c359ed509
commit 2773eae4d7
201 changed files with 44561 additions and 78 deletions

View File

@@ -2271,7 +2271,7 @@ int CStudioRender::R_StudioDrawStaticMesh( IMatRenderContext *pRenderContext, ms
int numTrianglesRendered = 0;
bool bDoSoftwareLighting = !pColorMeshes &&
bool bDoSoftwareLighting = /*!pColorMeshes && */
((m_pRC->m_Config.bSoftwareSkin != 0) || m_pRC->m_Config.bDrawNormals || m_pRC->m_Config.bDrawTangentFrame ||
(pMaterial ? pMaterial->NeedsSoftwareSkinning() : false) ||
(m_pRC->m_Config.bSoftwareLighting != 0) ||