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shaderapidx11
use -dxlevel 110 to use it
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@@ -2271,7 +2271,7 @@ int CStudioRender::R_StudioDrawStaticMesh( IMatRenderContext *pRenderContext, ms
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int numTrianglesRendered = 0;
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bool bDoSoftwareLighting = !pColorMeshes &&
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bool bDoSoftwareLighting = /*!pColorMeshes && */
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((m_pRC->m_Config.bSoftwareSkin != 0) || m_pRC->m_Config.bDrawNormals || m_pRC->m_Config.bDrawTangentFrame ||
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(pMaterial ? pMaterial->NeedsSoftwareSkinning() : false) ||
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(m_pRC->m_Config.bSoftwareLighting != 0) ||
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