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shaderapidx11
use -dxlevel 110 to use it
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@@ -222,7 +222,7 @@ const char *CShaderSystem::s_pDebugShaderName[MATERIAL_DEBUG_COUNT] =
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"DebugDrawEnvmapMask",
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"DebugDepth",
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"DebugDepth",
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"Wireframe_DX9"
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"Wireframe"
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};
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//-----------------------------------------------------------------------------
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@@ -326,10 +326,21 @@ void CShaderSystem::LoadAllShaderDLLs( )
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// 360 only supports its dx9 dll
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int dxStart = IsX360() ? 9 : 6;
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char buf[32];
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for ( i = dxStart; i <= dxSupportLevel; ++i )
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// DX11FIXME: older shaders are not supported in DX11
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if (CommandLine()->ParmValue("-dxlevel", 90) >= 110)
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{
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Q_snprintf( buf, sizeof( buf ), "stdshader_dx%d%s", i, DLL_EXT_STRING );
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LoadShaderDLL( buf );
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char buf[32];
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Q_snprintf(buf, sizeof(buf), "stdshader_dx%d%s", 11, DLL_EXT_STRING);
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LoadShaderDLL(buf);
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}
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else
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{
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for (i = dxStart; i <= dxSupportLevel; ++i)
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{
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Q_snprintf(buf, sizeof(buf), "stdshader_dx%d%s", i, DLL_EXT_STRING);
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LoadShaderDLL(buf);
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}
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}
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const char *pShaderName = NULL;
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@@ -700,7 +711,8 @@ void CShaderSystem::SetupShaderDictionary( int nShaderDLLIndex )
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{
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if ( pTestDLL->m_ShaderDict.Find( pShaderName ) != pTestDLL->m_ShaderDict.InvalidIndex() )
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{
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Error( "Game shader '%s' trying to override a base shader '%s'.", info.m_pFileName, pShaderName );
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pTestDLL->m_ShaderDict.Remove(pShaderName);
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Warning( "Game shader '%s' trying to override a base shader '%s'.", info.m_pFileName, pShaderName );
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}
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}
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}
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