shaderapidx11

use -dxlevel 110 to use it
This commit is contained in:
Totterynine
2021-09-22 18:56:56 +05:00
parent 3c359ed509
commit 2773eae4d7
201 changed files with 44561 additions and 78 deletions
@@ -845,7 +845,9 @@ int CShaderDeviceMgrBase::GetClosestActualDXLevel( int nDxLevel ) const
return 98;
if ( nDxLevel <= 99 )
return 95;
return 100;
if (nDxLevel <= 109)
return 100;
return 110;
}