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shaderapidx11
use -dxlevel 110 to use it
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@@ -845,7 +845,9 @@ int CShaderDeviceMgrBase::GetClosestActualDXLevel( int nDxLevel ) const
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return 98;
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if ( nDxLevel <= 99 )
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return 95;
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return 100;
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if (nDxLevel <= 109)
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return 100;
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return 110;
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}
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