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shaderapidx11
use -dxlevel 110 to use it
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@@ -1128,7 +1128,7 @@ int CTransitionTable::CreateNormalTransitions( const ShadowState_t& fromState, c
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}
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int nSamplerCount = HardwareConfig()->GetSamplerCount();
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for ( int i = 0; i < nSamplerCount; ++i )
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for ( i = 0; i < nSamplerCount; ++i )
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{
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ADD_SAMPLER_STATE_TRANSITION( i, SRGBReadEnable );
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ADD_SAMPLER_STATE_TRANSITION( i, Fetch4Enable );
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