shaderapidx11

use -dxlevel 110 to use it
This commit is contained in:
Totterynine
2021-09-22 18:56:56 +05:00
parent 3c359ed509
commit 2773eae4d7
201 changed files with 44561 additions and 78 deletions

View File

@@ -473,7 +473,18 @@ sub GetShaderType
{
local( $shadername ) = shift; # hack - use global variables
$shadername = $fxc_basename;
if( $shadername =~ m/ps30/i )
if( $shadername =~ m/ps40/i )
{
if( $debug )
{
return "ps_4_sw";
}
else
{
return "ps_4_0";
}
}
elsif( $shadername =~ m/ps30/i )
{
if( $debug )
{
@@ -514,6 +525,17 @@ sub GetShaderType
{
return "ps_1_1";
}
elsif( $shadername =~ m/vs40/i )
{
if( $debug )
{
return "vs_4_sw";
}
else
{
return "vs_4_0";
}
}
elsif( $shadername =~ m/vs30/i )
{
if( $debug )