mirror of
https://github.com/celisej567/cool-source-archive.git
synced 2026-01-04 14:11:16 +03:00
added launcher, still need custom launcher to work.
oh and changed the buildnum to something better
This commit is contained in:
@@ -1,186 +1,191 @@
|
||||
//-----------------------------------------------------------------------------
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||||
// PROJECTS.VGC
|
||||
//
|
||||
// Project Configurations for all Source(TM) Projects
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
/////////////////////////
|
||||
// Project definitions //
|
||||
/////////////////////////
|
||||
|
||||
$Project "captioncompiler"
|
||||
{
|
||||
"utils\captioncompiler\captioncompiler.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
|
||||
$Project "client"
|
||||
{
|
||||
"game\client\client_hl2mp.vpc" [($WIN32||$POSIX) && $HL2MP]
|
||||
"game\client\client_episodic.vpc" [($WIN32||$POSIX) && $EPISODIC]
|
||||
"game\client\client_hl2.vpc" [($WIN32||$POSIX) && $HL2]
|
||||
"game\client\client_sdk.vpc" [($WIN32||$POSIX) && $SDK]
|
||||
}
|
||||
|
||||
$Project "fgdlib"
|
||||
{
|
||||
"fgdlib\fgdlib.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "game_shader_dx9"
|
||||
{
|
||||
"materialsystem\stdshaders\game_shader_dx9_hl2mp.vpc" [$HL2MP]
|
||||
}
|
||||
|
||||
$Project "glview"
|
||||
{
|
||||
"utils\glview\glview.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "height2normal"
|
||||
{
|
||||
"utils\height2normal\height2normal.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "server"
|
||||
{
|
||||
"game\server\server_hl2mp.vpc" [($WIN32||$POSIX) && $HL2MP]
|
||||
"game\server\server_episodic.vpc" [($WIN32||$POSIX) && $EPISODIC]
|
||||
"game\server\server_hl2.vpc" [($WIN32||$POSIX) && $HL2]
|
||||
"game\server\server_sdk.vpc" [($WIN32||$POSIX) && $SDK]
|
||||
}
|
||||
|
||||
$Project "mathlib"
|
||||
{
|
||||
"mathlib\mathlib.vpc" [$WINDOWS||$X360||$POSIX]
|
||||
}
|
||||
|
||||
$Project "motionmapper"
|
||||
{
|
||||
"utils\motionmapper\motionmapper.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "phonemeextractor"
|
||||
{
|
||||
"utils\phonemeextractor\phonemeextractor.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "raytrace"
|
||||
{
|
||||
"raytrace\raytrace.vpc" [$WIN32||$X360||$POSIX]
|
||||
}
|
||||
|
||||
$Project "qc_eyes"
|
||||
{
|
||||
"utils\qc_eyes\qc_eyes.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "serverplugin_empty"
|
||||
{
|
||||
"utils\serverplugin_sample\serverplugin_empty.vpc" [$WIN32||$POSIX]
|
||||
}
|
||||
|
||||
$Project "shaderapidx9"
|
||||
{
|
||||
"materialsystem\shaderapidx9\shaderapidx9.vpc"
|
||||
}
|
||||
|
||||
$Project "tgadiff"
|
||||
{
|
||||
"utils\tgadiff\tgadiff.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "tier1"
|
||||
{
|
||||
"tier1\tier1.vpc" [$WINDOWS || $X360||$POSIX]
|
||||
}
|
||||
|
||||
$Project "vbsp"
|
||||
{
|
||||
"utils\vbsp\vbsp.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "vgui_controls"
|
||||
{
|
||||
"vgui2\vgui_controls\vgui_controls.vpc" [$WIN32||$X360||$POSIX]
|
||||
}
|
||||
|
||||
$Project "vice"
|
||||
{
|
||||
"utils\vice\vice.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "vrad_dll"
|
||||
{
|
||||
"utils\vrad\vrad_dll.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "vrad_launcher"
|
||||
{
|
||||
"utils\vrad_launcher\vrad_launcher.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "vtf2tga"
|
||||
{
|
||||
"utils\vtf2tga\vtf2tga.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "vtfdiff"
|
||||
{
|
||||
"utils\vtfdiff\vtfdiff.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "vvis_dll"
|
||||
{
|
||||
"utils\vvis\vvis_dll.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "vvis_launcher"
|
||||
{
|
||||
"utils\vvis_launcher\vvis_launcher.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "vpklib"
|
||||
{
|
||||
"vpklib/vpklib.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "vtf"
|
||||
{
|
||||
"vtf/vtf.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "engine"
|
||||
{
|
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"engine/engine.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "materialsystem"
|
||||
{
|
||||
"materialsystem/materialsystem.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "studiorender"
|
||||
{
|
||||
"studiorender\studiorender.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "filesystem_stdio"
|
||||
{
|
||||
"filesystem/filesystem_stdio.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "filesystem_steam"
|
||||
{
|
||||
"filesystem/filesystem_steam.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "bsppack"
|
||||
{
|
||||
"utils\bsppack\bsppack.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "bspzip"
|
||||
{
|
||||
"utils\bspzip\bspzip.vpc" [$WIN32]
|
||||
//-----------------------------------------------------------------------------
|
||||
// PROJECTS.VGC
|
||||
//
|
||||
// Project Configurations for all Source(TM) Projects
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
/////////////////////////
|
||||
// Project definitions //
|
||||
/////////////////////////
|
||||
|
||||
$Project "captioncompiler"
|
||||
{
|
||||
"utils\captioncompiler\captioncompiler.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
|
||||
$Project "client"
|
||||
{
|
||||
"game\client\client_hl2mp.vpc" [($WIN32||$POSIX) && $HL2MP]
|
||||
"game\client\client_episodic.vpc" [($WIN32||$POSIX) && $EPISODIC]
|
||||
"game\client\client_hl2.vpc" [($WIN32||$POSIX) && $HL2]
|
||||
"game\client\client_sdk.vpc" [($WIN32||$POSIX) && $SDK]
|
||||
}
|
||||
|
||||
$Project "fgdlib"
|
||||
{
|
||||
"fgdlib\fgdlib.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "game_shader_dx9"
|
||||
{
|
||||
"materialsystem\stdshaders\game_shader_dx9_hl2mp.vpc" [$HL2MP]
|
||||
}
|
||||
|
||||
$Project "glview"
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||||
{
|
||||
"utils\glview\glview.vpc" [$WIN32]
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}
|
||||
|
||||
$Project "coolsource" //this is the launcher
|
||||
{
|
||||
"launcher\launcher.vpc"
|
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}
|
||||
|
||||
$Project "height2normal"
|
||||
{
|
||||
"utils\height2normal\height2normal.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "server"
|
||||
{
|
||||
"game\server\server_hl2mp.vpc" [($WIN32||$POSIX) && $HL2MP]
|
||||
"game\server\server_episodic.vpc" [($WIN32||$POSIX) && $EPISODIC]
|
||||
"game\server\server_hl2.vpc" [($WIN32||$POSIX) && $HL2]
|
||||
"game\server\server_sdk.vpc" [($WIN32||$POSIX) && $SDK]
|
||||
}
|
||||
|
||||
$Project "mathlib"
|
||||
{
|
||||
"mathlib\mathlib.vpc" [$WINDOWS||$X360||$POSIX]
|
||||
}
|
||||
|
||||
$Project "motionmapper"
|
||||
{
|
||||
"utils\motionmapper\motionmapper.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "phonemeextractor"
|
||||
{
|
||||
"utils\phonemeextractor\phonemeextractor.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "raytrace"
|
||||
{
|
||||
"raytrace\raytrace.vpc" [$WIN32||$X360||$POSIX]
|
||||
}
|
||||
|
||||
$Project "qc_eyes"
|
||||
{
|
||||
"utils\qc_eyes\qc_eyes.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "serverplugin_empty"
|
||||
{
|
||||
"utils\serverplugin_sample\serverplugin_empty.vpc" [$WIN32||$POSIX]
|
||||
}
|
||||
|
||||
$Project "shaderapidx9"
|
||||
{
|
||||
"materialsystem\shaderapidx9\shaderapidx9.vpc"
|
||||
}
|
||||
|
||||
$Project "tgadiff"
|
||||
{
|
||||
"utils\tgadiff\tgadiff.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "tier1"
|
||||
{
|
||||
"tier1\tier1.vpc" [$WINDOWS || $X360||$POSIX]
|
||||
}
|
||||
|
||||
$Project "vbsp"
|
||||
{
|
||||
"utils\vbsp\vbsp.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "vgui_controls"
|
||||
{
|
||||
"vgui2\vgui_controls\vgui_controls.vpc" [$WIN32||$X360||$POSIX]
|
||||
}
|
||||
|
||||
$Project "vice"
|
||||
{
|
||||
"utils\vice\vice.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "vrad_dll"
|
||||
{
|
||||
"utils\vrad\vrad_dll.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "vrad_launcher"
|
||||
{
|
||||
"utils\vrad_launcher\vrad_launcher.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "vtf2tga"
|
||||
{
|
||||
"utils\vtf2tga\vtf2tga.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "vtfdiff"
|
||||
{
|
||||
"utils\vtfdiff\vtfdiff.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "vvis_dll"
|
||||
{
|
||||
"utils\vvis\vvis_dll.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "vvis_launcher"
|
||||
{
|
||||
"utils\vvis_launcher\vvis_launcher.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "vpklib"
|
||||
{
|
||||
"vpklib/vpklib.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "vtf"
|
||||
{
|
||||
"vtf/vtf.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "engine"
|
||||
{
|
||||
"engine/engine.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "materialsystem"
|
||||
{
|
||||
"materialsystem/materialsystem.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "studiorender"
|
||||
{
|
||||
"studiorender\studiorender.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "filesystem_stdio"
|
||||
{
|
||||
"filesystem/filesystem_stdio.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "filesystem_steam"
|
||||
{
|
||||
"filesystem/filesystem_steam.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "bsppack"
|
||||
{
|
||||
"utils\bsppack\bsppack.vpc" [$WIN32]
|
||||
}
|
||||
|
||||
$Project "bspzip"
|
||||
{
|
||||
"utils\bspzip\bspzip.vpc" [$WIN32]
|
||||
}
|
||||
84
vpc_scripts/valve_p4_edit.cmd
Normal file
84
vpc_scripts/valve_p4_edit.cmd
Normal file
@@ -0,0 +1,84 @@
|
||||
@echo off
|
||||
|
||||
setlocal
|
||||
|
||||
set valveTmpFileFromVS2005=%1%
|
||||
set valveTmpFileFromVS2005=%valveTmpFileFromVS2005:\\=\%
|
||||
|
||||
set valveChangelistName="Visual Studio Auto Checkout"
|
||||
|
||||
:: // Make sure we have 2 args
|
||||
if .%2.==.. (
|
||||
echo *** [valve_p4_edit] Error calling command! No file specified for checkout!
|
||||
echo *** Usage: valve_p4_edit.cmd file srcdir ["changelist name"]
|
||||
echo *** The changelist name is optional. If present, must be quoted. By default it's %valveChangelistName%.
|
||||
endlocal
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
if [%3] NEQ [] (
|
||||
set valveChangelistName=%3
|
||||
)
|
||||
|
||||
:: // Fallback to old functionality and just change file attribs
|
||||
if NOT "%VALVE_NO_AUTO_P4%"=="" (
|
||||
echo [valve_p4_edit] VALVE_NO_AUTO_P4 defined. Changing file attribs only!
|
||||
if EXIST %valveTmpFileFromVS2005% (
|
||||
attrib -r %valveTmpFileFromVS2005%
|
||||
)
|
||||
endlocal
|
||||
exit /b 0
|
||||
)
|
||||
|
||||
rem // :: // First check if file exists
|
||||
rem // if NOT EXIST %valveTmpFileFromVS2005% (
|
||||
rem // :: // File does not exist
|
||||
rem // rem // echo [valve_p4_edit] %valveTmpFileFromVS2005% does not exist! Skipping p4 edit command.
|
||||
rem // endlocal
|
||||
rem // exit /b 0
|
||||
rem // )
|
||||
rem //
|
||||
rem // :: // Check if file is read-only (NOTE: If the file is writable, we don't call p4!)
|
||||
rem // dir /b /ar %valveTmpFileFromVS2005% >nul 2>&1
|
||||
rem // if NOT %ERRORLEVEL%==0 (
|
||||
rem // rem // echo [valve_p4_edit] %valveTmpFileFromVS2005% is already writable. Not calling p4 edit.
|
||||
rem // endlocal
|
||||
rem // exit /b 0
|
||||
rem // )
|
||||
|
||||
:: // Put 360 bins into their own changelist
|
||||
for /f %%A in ('echo %valveTmpFileFromVS2005% ^| find /i "360"') do set valveTmpIs360=%%A
|
||||
if NOT "%valveTmpIs360%"=="" (
|
||||
set valveChangelistName="360 Visual Studio Auto Checkout"
|
||||
)
|
||||
|
||||
for /f %%A in ('echo %valveTmpFileFromVS2005% ^| find /i "launcher_main"') do set valveTmpIs360=%%A
|
||||
if NOT "%valveTmpIs360%"=="" (
|
||||
set valveChangelistName="360 Visual Studio Auto Checkout"
|
||||
)
|
||||
|
||||
set valveP4EditCall=%2\devtools\bin\valve_p4_edit_to_changelist.cmd %valveTmpFileFromVS2005% %valveChangelistName%
|
||||
|
||||
if "%VALVE_WAIT_ON_P4%"=="" (
|
||||
:: // The file exists and is read-only, so change the file attrib and spawn the Perforce checkout asynchronously
|
||||
if EXIST %valveTmpFileFromVS2005% attrib -r %valveTmpFileFromVS2005%
|
||||
start /b cmd /c %valveP4EditCall% EXIT
|
||||
rem // (NOTE: The EXIT arg is needed because we're using the start command to launch the cmd!)
|
||||
) ELSE (
|
||||
:: // Do not use attrib -r if we're doing synchronous p4 edit. If this fails, we want to throw an error below
|
||||
call %valveP4EditCall%
|
||||
)
|
||||
|
||||
:: // Make sure file is writable if it exists
|
||||
if NOT EXIST %valveTmpFileFromVS2005% goto End
|
||||
dir /b /a-r %valveTmpFileFromVS2005% >nul 2>&1
|
||||
if NOT %ERRORLEVEL%==0 (
|
||||
:: // Return with an error to stop the build!
|
||||
echo *** [valve_p4_edit] Error! %valveTmpFileFromVS2005% is not writable!
|
||||
endlocal
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
:End
|
||||
endlocal
|
||||
exit /b 0
|
||||
52
vpc_scripts/valve_p4_edit.pl
Normal file
52
vpc_scripts/valve_p4_edit.pl
Normal file
@@ -0,0 +1,52 @@
|
||||
#!/usr/bin/perl -w
|
||||
|
||||
use Data::Dumper;
|
||||
use FindBin;
|
||||
use Cwd qw(getcwd abs_path);
|
||||
use File::Basename;
|
||||
use lib "$FindBin::Bin/../devtools/lib";
|
||||
use P4Run;
|
||||
use strict;
|
||||
|
||||
die "Usage: $0 <file>\n" unless @ARGV;
|
||||
my $path = shift @ARGV;
|
||||
my $dir = abs_path(dirname($path));
|
||||
my $file = "$dir/".basename($path);
|
||||
|
||||
if ($ENV{VALVE_NO_AUTO_P4})
|
||||
{
|
||||
print "VALVE_NO_AUTO_P4 Set. Making $file writable\n";
|
||||
if ($^O eq 'MSWin32')
|
||||
{
|
||||
system('attrib', '-r', $file);
|
||||
}
|
||||
else
|
||||
{
|
||||
open(my $fh, "<", $file);
|
||||
my $perm = (stat($fh))[2] | 0220;
|
||||
chmod $perm, $fh;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
my $desc = $^O eq 'MSWin32' ? 'Visual Studio Auto Checkout' : 'GCC Auto Checkout';
|
||||
$desc = '360 Visual Studio Auto Checkout' if $file =~ /_360|launcher_main|default.xex/;
|
||||
my $change = P4Run::FindChange($desc) || P4Run::NewChange($desc);
|
||||
die "Failed to create Change List: $desc\n" unless $change;
|
||||
my ($stat) = P4Run('fstat', $file);
|
||||
if ($stat)
|
||||
{
|
||||
print "Opening $file for edit in CL#$change ($desc)\n";
|
||||
P4Run('edit', '-c', $change, $file);
|
||||
}
|
||||
else
|
||||
{
|
||||
print "Adding new file $file to CL#$change ($desc)\n";
|
||||
open(my $fh, ">", $file); close($fh);
|
||||
P4Run('add', '-c', $change, '-t', 'xbinary', $file);
|
||||
unlink($file);
|
||||
}
|
||||
}
|
||||
|
||||
warn "$file is not writable\n" if (-e $file && ! -w $file);
|
||||
exit 0;
|
||||
28
vpc_scripts/valve_xbcp_wrapper.cmd
Normal file
28
vpc_scripts/valve_xbcp_wrapper.cmd
Normal file
@@ -0,0 +1,28 @@
|
||||
@echo off
|
||||
|
||||
setlocal
|
||||
|
||||
|
||||
:: // If they've disabled xbcp, then don't use it.
|
||||
if NOT "%VALVE_NO_XBCP%"=="" (
|
||||
echo [valve_xbcp_wrapper] VALVE_NO_XBCP defined. Avoiding the copy.
|
||||
endlocal
|
||||
exit /b 0
|
||||
)
|
||||
|
||||
|
||||
set localFilename=%1
|
||||
set remoteFilename=%2
|
||||
|
||||
"%XEDK%\bin\win32\xbcp" /y /t "%localFilename%" "%remoteFilename%"
|
||||
|
||||
if %ERRORLEVEL%==1 (
|
||||
echo XBCP failed. If you don't have an X360 but want to compile its sources, define VALVE_NO_XBCP.
|
||||
del /q %1%
|
||||
exit 1
|
||||
)
|
||||
|
||||
|
||||
:End
|
||||
endlocal
|
||||
exit /b 0
|
||||
Reference in New Issue
Block a user